Could some medical jobs be outsourced to computers next?

The Scientist reports on Health Booth 2020, a SMART card operated ATM-style kiosk that could eventually automatically take a blood sample and provide a diagnosis (and maybe even medication).

Sounds like science fiction, doesn’t it?  In my short story, “Remotedoc“, I wrote about the possibility of a future where doctors might operate remotely with surgical robots.  In the Aliens prequel, Prometheus, an automated surgical robot is depicted.

Could we see 1980 again for video games?

On Gamasutra (The Art & Business of Making Games), Benjamin Quintero blogs about the possibility of another crash in the video games market.  As a classic video game designer and developer (1970’s-1990’s), I remember well the early’s 80’s.  A few years of enormous growth in sales, and then the big crash.

If this is occurring again, or might in the near future, I feel for the game industry people who will suffer in the short term.  In the long term, I hope that it will mean we can expect a new period of creativity in game design and an even greater variety of great games in the future.

I was #1 this week in Ole Miss Math Contest

I was quite pleased this week to discover that I made the top of the list in the Ole Miss Math Contest for Algebra this week.  As a science fiction author, I like to practice my math skills.  You never know when you might get an idea for a math-related short story, as I did with “Oddly Perfect” (about an encounter with a 4 dimensional being), published in The Fifth Di in 2012.  At times, I also tutor students for the Math portion of the SAT exam.

Serious Games – Career Counselor idea

For a long time I’ve had this idea for a Career Counselor series of serious games.  Think of it simply as analgous to the old Encyclopedia or in more modern times, Wikipedia, except just for types of jobs.  There have always been books or data sources that contain large, comprehensive collections of job titles, job descriptions, job categories, etc.  But what I haven’t seen, and I’d love to see, is a freely (or inexpensively) available collection of serious games for most, if not all, kinds of jobs.

Here’s an example.  Say that a high school student (or college student) doesn’t have a clue what they would like to do for a living, or perhaps they know but they aren’t sure what it entails.  While there are many options today, such as Wikipedia, counseling centers at schools, books on the subject, and intern positions at companies, there may also be games that simulate work in desired field.  However, these are not necessarily (and often are not) serious games.  To me, a serious game that teaches a students about a particular job must at least offer them: 1) comprehensive information about the job (or at least links to such information online and in books), 2) a fully interactive experience that includes application for the position, many aspects of the job (both postiive and negative), 3) a standardized (or at least common) method of determining if the student has the skills and/or desire to pursue this kind of work.

Ideally, there would also be a set of development tools which would make it easier for educators, career counselors, and game developers to get together and create this kind of collection of games or perhaps just to build into all work-related video games the “serious” part.  One possibility is some form of combined Wiki + game play website.

I realize I’m talking off the top of my head, but I still think this idea has merit.

Author, Game Designer, Programmer, Tutor, Genealogist