You might be wondering what “Captain Z-Ro” is, so I’ll get that out of the way right now. It’s probably the first time travel television series. Yes, even before Mr. Peabody and Sherman traveled in their way-back machine to interact with history on the Bullwinkle animated show.
Time travel is my favorite genre for both readings and writing (see my time travel e-books) and I’ve also enjoyed many time travel television shows — from the early days of “Time Tunnel” and “Quantum Leap”, to several episodes of various “Star Trek” series and “Seven Days”, to more recent shows like “Fringe”, “Continuum”, “12 Monkeys”, and “Timeless”. That’s not meant to be comprehensive, these are just a few I can think of right now.
I think what appeals to me is the variety of time travel mechanisms, and the way characters handle the paradoxes and situations that develop.
I have often written about classic gaming in my blog, so it was time to talk a little about classic time travel. “The Time Machine” is about as classic as it gets, but for television let’s hear it for “Captain Z-Ro”. It’s a bit predictable, and definitely corny compared to today’s sci-fi time travel efforts, but it led the way.
Will robots learn to be compassionate and creative, or will they learn to kill? Perhaps both, but I greatly prefer to be chased by an empathic robot.
Elon Musk — CEO of SpaceX and Tesla — has called for a ban on use of killer robots. More specifically, autonomous robots that can kill without a human in the decision-making process. But what happens if some countries decide to develop autonomous killer robots, while other countries decide not to? Negotiating a ban on killer robots worldwide sounds like a good idea, but killer drones can probably be made fairly small. How does the United Nations or other enforcing group insure that nobody is actually making such machines undercover? If a nanobot were to be weaponized, it could be almost undetectable!
As a video games designer, I would vastly prefer that robots were used to bring joy into people’s lives. Some robots are currently learning to play and become experts at several board, card, and video games. Other robots can play a bit of table tennis, soccer, and other sports. Let’s have a worldwide robot Olympics where robot teams compete in video games, baseball, tennis, and other sports. Maybe even against humans. A much nicer way to decide which country has the better programmers and robot scientists and algorithms.
And why can’t robots be compassionate too? Okay, that’s a difficult thing to put into AI right now. But it seems like a good goal. The robots below probably don’t have any empathy yet, but they sure know how to make me smile. If you enjoy robot stories, you may be interested in my e-book anthologies “Science Fiction: Robots & Cyborgs” and “Science Fiction: Time Travel and Robots 2”.
Those of you who are familiar with my classic game “Truckin'”, know that I have an interest in logistics — management and coordination of a complex operation, such as the transport of goods. My new video game “Pack a Truck” takes a closer look at the specific activity of preparing to move.
It’s more of an arcade game than a simulation, but it does give players food for thought in geometric terms. Think of each game as a puzzle of sorts, with many combinations of the packing items possible.
What do class video games and silent films have in common? They started an industry. As a video games developer going back to the 1970’s, I have long been fascinated with this comparison. My interest was rekindled upon seeing this online entry about “A Bookshelf of Silent Film Memoirs & Biographies“.
I wondered if anyone had blogged about a similar collection for video game memoirs & biographies. Sure enough, just do a search on Google or Bing for “video game developer memoirs” and you’ll find several video game memoirs. Of course, there are many such stories in gamer magazines online and in print as well.
It’s now over 40 years since video games came into our homes, and just like silent films were eclipsed by talkies, classic video games have been relegated to history by many successful modern games and apps. But there will always be movie lovers who enjoy researching and watching (or re-watching) silent films. So, it shouldn’t be surprising to find that many video game players today enjoy researching and playing classic video games.
Perhaps video game developers from the past don’t always have the dramatic and romantic stories of silent film stars of old. But just as the history of silent films has been honored in such movies as “The Artist”, video game developers and history are being remembered in films such as the upcoming “Ready Player One”.
I refer here to short form as meaning artistic creations that are short by nature, such as short films, short stories, comics, many classic and more recent indie games [created in months, not years], and other short creations.
I’ve always thought that the beginning of the video games industry was not unlike the start of making silent films. Little and limited technology, but lots of imagination and hard work. Not everyone in the early games industry made it into the modern games field, just as many silent film stars did not make the transition into talkies.
Today, I dabble in short story writing and making small indie style video games. These are my short forms of choice. I’ve considered writing a novel, and maybe I still will, but I love short form. It suits me, and I have always enjoyed and appreciated the work of others in the short form.
It is with sadness that I report the recent passing away of Keith Robinson who with his company kept Mattel Intellivision games in the minds and hearts of classic game players everywhere. Keith’s many talents will be missed. He wasn’t just a developer and entrepreneur of games. He was also adept at creating comic strips, another wonderful short form.
From the imagination and trick-filmmaking ability of Walter R. Booth — also a magician — comes this highly imaginative 1911 short film called “Automatic Motorist”.
It’s amazing that back in 1911 movie makers were already predicting robot cars – or in this case, a robot chauffeur driving a car. This 6 minute silent film has some nice little special effects for 1911, and although it literally and humorously goes “out there” in terms of what is possible, it gets the point across that automatic cars are potentially a dangerous thing. I love the scene where the robot drives the car in a circle for a while. A funny, but somewhat accurate prediction from 100 years ago. It is feasible that without the proper failure mechanisms in place a robot car could get stuck in such a loop due to some software glitch.
Scientists are just at the beginning of reading images from minds — in this case, from monkey’s minds.
In the movie “Futureworld” — sequel to the movie “Westworld” — you might remember the Yul Brenner dream sequence, read from the mind of one of the main characters. I don’t know how long it will be before researchers can achieve something like that, but it’s simultaneously exciting and frightening.
It was interesting to see HBO’s new “Westworld” series reimagine the original movie. In particular, long dream — mixed with non-dream — sequences are being read from the minds of robots in order to test their memories and repair or modify them as needed. Also exciting and equally frightening, especially since those in power think they know what’s best for the minds of their robot property and for the guests of Westworld.
I’m not touting the video game, but rather the fun little jab and nice memory of the scene between Captain Kirk (played by Shatner) and the alien Gorn in the wonderful old “Star Trek” episode, “Arena”. It’s neat that an actor in his 80’s is fondly remembered for a television character and episode made 50 years ago.
Makes me wonder what I might be doing in my 80’s. Classic (retro) gaming is still doing well around the world, remembering old video games from the 80’s. Seems like a couple of times a year I’m still contacted for an interview or I read a tidbit online about my old games.
“Microsurgeon” will be 50 years old in 2032. Who knows, we might be going to Mars that year, so the world’s attention would certainly be on that. But will classic gaming interests have moved on to games of 2002 or 2012? Will anyone still play video games developed in the 1980’s? I don’t know, but when I blog often I like to ponder such things…
It’s the 2030’s, and I see myself on a holodeck in my house battling life-size bacteria, viruses, lung cancer, and numerous other ailments to save my patient in “Microsurgeon: 2032″…
New Scientists discusses robot dog sounds this week. They say that sound, especially tuned to the size of the object, is an important element of companion robot pets.
Even if you decide you prefer a robot pet over a real one — or want both — and this algorithm will automatically handle sizing the voice to the robot — you still have to choose whether you prefer bark or woof or whatever other sound you like.
According to The Washington Post, The Federal Trade Commission announced recently that parents whose children made Amazon purchases on mobile apps without their permission can begin getting their money back — possibly amounting to more than $70 million.
Something to think about when designing a user interface that involves purchases. As shown in the video below, eBay got negative press over the same issue — children accidentally purchasing items with smartphones — a few years ago.
Back when I was working at Cinemaware in the late 1980’s, I was given the task of adding CD quality audio to “Defender of the Crown” for the PC (Mirrorsoft publisher). It was already a successful game, but video games didn’t have high quality audio back then, so it was a neat thing to do. Dave Riordan took care of creating the CD quality music and voices, while I added hooks to the code to play the music and narration off a CD-ROM. Note that the version I created (shown at a conference) was not a mixed mode CD-ROM, as the code did not reside on the CD-ROM — I don’t know if Mirrorsoft later placed the code on the CD-ROM when it was published.
Wikipedia states, “The earliest examples of Mixed Mode CD audio in video games include the TurboGrafx-CD RPG franchises Tengai Makyo, composed by Ryuichi Sakamoto from 1989 and the Ys series, composed by Yuzo Koshiro and Mieko Ishikawa and arranged by Ryo Yonemitsu in 1989.” But I worked on “Defender of the Crown” with CD quality audio in 1988, so it’s possible that Mirrorsoft’s version was the first video game to include CD quality audio.
The “Star Trek” movies in recent years have had spectacular effects, and some have been enjoyable films. But they mostly benefit from characters that already exist, just reimagined a bit, and they are very limited by the two hour film format.
I want the new “Star Trek: Discovery” television series to have solid stories, characterizations, acting, and writing with interesting science fiction themes. I feel that is what made the best episodes of the old “Star Trek” shows.
When I looked at the latest photo of the upcoming “Star Trek: Discovery” series, I immediately thought that it looked like some cross between the latest “Star Trek” movies and “Star Wars” movies. Personally, I don’t want this new series to be like either one of those.
Maybe it is just a stylized image that the producers wanted to use to excite potential viewers. For me, it just looks like another pretty book cover created to try and make me like what’s inside. I hope I’m wrong. I really hope so. Because anything with the “Star Trek” name has a lot to live up to. The show’s trailer doesn’t reveal much either, just more gloss — and, of course, Klingons.
I’m not sure if this is due to the latest version of Windows 10 or not, but it started happening after the last update I got. When my computer goes to sleep, sometimes when I wake it up I can’t enter anything from the keyboard.
I discovered that if I close my laptop and then re-open it, the keyboard starts working again. Maybe this is just a coincidence, and it started happening because my laptop keyboard driver doesn’t recognize that my laptop has come out of sleep. Or maybe it is something in the way the new Windows 10 version works.
If you lose the ability to enter from the keyboard, you can also temporarily gain control back by using the touch screen or by bringing up the virtual keyboard (the little keyboard symbol on the bottom right of the screen) with your mouse or pointing device. In any case, rebooting (click on the start icon — bottom left of screen — and then the power icon just above it) should always restore the keyboard to normal operation. If not, you may have additional issues to deal with.
The Scientist reports that “Italian neurosurgeon Sergio Canavero announced that the world’s first human head transplant…will take place in China sometime within the next 10 months…” Apparently many experts are skeptical of Dr. Canavero’s proposed procedure .
Is this science fiction or reality? It’s been a long time since “Frankenstein” by Mary Shelley was published (1818). I’m no expert of neurosurgery, so I can’t comment on the nature of the upcoming head transplant based on science. But it does raise an issue which all of us can ponder. Do we have a soul?
Let’s say for the sake of argument that Dr. Canavero is successful in transplanting a human severed head to another body. Further, let’s say that the patient survives and is able to communicate what it feels like to be in a new body — same head, different body. Is there any way to determine if this person’s soul transferred along with their head?
Even if the patient thought that they were the same person as before, how can we be sure that their soul came along for the ride? Or if it did, was it 100% transferred or was part of it left in the operating room? Or even if they had a soul to begin with.
I don’t know the appropriate tests or questions for the patient. But if by chance this transplant is a success, experts in theology and psychology and associated fields should be considering what those tests and questions should be. If not, we may not fully understand the extent of success or failure of a head transplant. Sure, we can check the patient’s vitals and mental health, but who can check their soul?
My story “Face Facts” examines the mind of a person who has an operation to cure their inability to recognize faces.
While I like the idea in the near term — after all, many large companies have had a CIO and/or CTO for decades — what about a few decades from now? A CRO position seems right up the alley of an AI or a robot with AI. As a sci-fi writer, I always like to imagine the future, and right about now I’m imagining a headline reading, “…robot Bob Bolt promoted to CRO at [choose your big company name of the future]…” So if you’re thinking about applying to become the first CRO, just be sure to keep your eye on your career as time goes by.