We’ve all heard about jobs lost to robots, but what about games?
A motion video game like “Kids on Site” (Sega CD and PC 1995) — which I worked on — may not be of interest to children in the near future. Heck, they may not even understand why anyone would have ever been interested in driving a construction vehicle. Built Robotics is inventing a self-driving track loader. It may not be long before other automated construction vehicles are created.
Then there’s my old game “Truckin'” (Imagic 1983), where one or two players drive a truck around the country to compete for time and picking up loads. Between the work being done on automating truck driving and the work on truck logistics (FleetBoard), how long will it be before there aren’t any kids who hunger for driving a big rig on the open road? Will they even know that people used to drive them? It’s a strange thought that someday a young researcher will be looking through genealogy records and wonder what it means that their ancestor was a ‘truck driver’.
I could always make a game about fixing robot trucks and robot loaders. Well, actually, I did just release a game called “Pack A Truck” where the human player loads up a truck using robot remote controls. Jobs move on, and so do games.