Really, mathematics is necessary in all kinds of video games ranging from complex simulations involving logistics to casino games, often requiring difficult statistical verification before release — to insure that the game does not bankrupt the house.
Even my games “Microsurgeon” and “Truckin'” relied on a number of decisions and logistics — highly related to mathematics — in order to save a patient or make cargo deliveries on time. Speaking of logistics, “Tetris” is probably the most famous video game related to selecting shapes into rows in order to score points.
But did you know that packing your bags or Amazon packing your order is a logistics problem too? If you find this kind of thing fascinating, as I do, you might like my upcoming video game. More on that soon.
In the meantime, if you haven’t tried it already, you might like my game “Family Tree Solitaire“. Since one hand’s score in the tree is connected to another hand’s score in the tree, there is mathematics behind the scene. But all you really need to do is just enjoy playing. It’s free.
I refer here to short form as meaning artistic creations that are short by nature, such as short films, short stories, comics, many classic and more recent indie games [created in months, not years], and other short creations.
I’ve always thought that the beginning of the video games industry was not unlike the start of making silent films. Little and limited technology, but lots of imagination and hard work. Not everyone in the early games industry made it into the modern games field, just as many silent film stars did not make the transition into talkies.
Today, I dabble in short story writing and making small indie style video games. These are my short forms of choice. I’ve considered writing a novel, and maybe I still will, but I love short form. It suits me, and I have always enjoyed and appreciated the work of others in the short form.
It is with sadness that I report the recent passing away of Keith Robinson who with his company kept Mattel Intellivision games in the minds and hearts of classic game players everywhere. Keith’s many talents will be missed. He wasn’t just a developer and entrepreneur of games. He was also adept at creating comic strips, another wonderful short form.
From the imagination and trick-filmmaking ability of Walter R. Booth — also a magician — comes this highly imaginative 1911 short film called “Automatic Motorist”.
It’s amazing that back in 1911 movie makers were already predicting robot cars – or in this case, a robot chauffeur driving a car. This 6 minute silent film has some nice little special effects for 1911, and although it literally and humorously goes “out there” in terms of what is possible, it gets the point across that automatic cars are potentially a dangerous thing. I love the scene where the robot drives the car in a circle for a while. A funny, but somewhat accurate prediction from 100 years ago. It is feasible that without the proper failure mechanisms in place a robot car could get stuck in such a loop due to some software glitch.
Scientists are just at the beginning of reading images from minds — in this case, from monkey’s minds.
In the movie “Futureworld” — sequel to the movie “Westworld” — you might remember the Yul Brenner dream sequence, read from the mind of one of the main characters. I don’t know how long it will be before researchers can achieve something like that, but it’s simultaneously exciting and frightening.
It was interesting to see HBO’s new “Westworld” series reimagine the original movie. In particular, long dream — mixed with non-dream — sequences are being read from the minds of robots in order to test their memories and repair or modify them as needed. Also exciting and equally frightening, especially since those in power think they know what’s best for the minds of their robot property and for the guests of Westworld.
I’m not touting the video game, but rather the fun little jab and nice memory of the scene between Captain Kirk (played by Shatner) and the alien Gorn in the wonderful old “Star Trek” episode, “Arena”. It’s neat that an actor in his 80’s is fondly remembered for a television character and episode made 50 years ago.
Makes me wonder what I might be doing in my 80’s. Classic (retro) gaming is still doing well around the world, remembering old video games from the 80’s. Seems like a couple of times a year I’m still contacted for an interview or I read a tidbit online about my old games.
“Microsurgeon” will be 50 years old in 2032. Who knows, we might be going to Mars that year, so the world’s attention would certainly be on that. But will classic gaming interests have moved on to games of 2002 or 2012? Will anyone still play video games developed in the 1980’s? I don’t know, but when I blog often I like to ponder such things…
It’s the 2030’s, and I see myself on a holodeck in my house battling life-size bacteria, viruses, lung cancer, and numerous other ailments to save my patient in “Microsurgeon: 2032″…
New Scientists discusses robot dog sounds this week. They say that sound, especially tuned to the size of the object, is an important element of companion robot pets.
Even if you decide you prefer a robot pet over a real one — or want both — and this algorithm will automatically handle sizing the voice to the robot — you still have to choose whether you prefer bark or woof or whatever other sound you like.
According to The Washington Post, The Federal Trade Commission announced recently that parents whose children made Amazon purchases on mobile apps without their permission can begin getting their money back — possibly amounting to more than $70 million.
Something to think about when designing a user interface that involves purchases. As shown in the video below, eBay got negative press over the same issue — children accidentally purchasing items with smartphones — a few years ago.
Back when I was working at Cinemaware in the late 1980’s, I was given the task of adding CD quality audio to “Defender of the Crown” for the PC (Mirrorsoft publisher). It was already a successful game, but video games didn’t have high quality audio back then, so it was a neat thing to do. Dave Riordan took care of creating the CD quality music and voices, while I added hooks to the code to play the music and narration off a CD-ROM. Note that the version I created (shown at a conference) was not a mixed mode CD-ROM, as the code did not reside on the CD-ROM — I don’t know if Mirrorsoft later placed the code on the CD-ROM when it was published.
Wikipedia states, “The earliest examples of Mixed Mode CD audio in video games include the TurboGrafx-CD RPG franchises Tengai Makyo, composed by Ryuichi Sakamoto from 1989 and the Ys series, composed by Yuzo Koshiro and Mieko Ishikawa and arranged by Ryo Yonemitsu in 1989.” But I worked on “Defender of the Crown” with CD quality audio in 1988, so it’s possible that Mirrorsoft’s version was the first video game to include CD quality audio.
Author, Game Designer, Programmer, Tutor, Genealogist