What do these fields have in common? I enjoyed writing in college about the relationships between Science, Math, and the creative arts, and I was excited to see a report in an MIT Technology Review blog from Brian Bergstein entitled “The Underappreciated Ties Between Art and Innovation”. In today’s world where innovation seems to be accelerating daily, understanding these ties and how they might apply in the technology workplace could be crucial for successful companies. Below is a related talk on the subject of art and science by Adam Savage of Mythbusters. You might also be interested in my e-book, “Science Fiction: The Arts”.
David Saltzberg is the physicist behind the scenes of “The Big Bang Theory” television series. If you want to know more about the science behind episodes, you might enjoy his “Big Blog Theory” and the video below from USA Science & Engineering Festival regarding “Getting the Science Right” in Hollywood.
Having written published stories about both moons, I’m excited about the possibilities. In my story “”Remorse above Enceladus” — published in Raygun Revival 2010 — I wrote a space western involving a robot ridden with emotion. Look for this story to be included in my “Science Fiction: Robots & Cyborgs 2″ e-book. “Assisted Living” is about a pair of young people on different worlds who have more in common than they know. Look for it in my e-book, “Science Fiction: Future Youth”.
Interesting mathematical research out of Australia on the game “Candy Crush”. Turns out in order to achieve a given score in a fixed number of swaps, the game is NP-Hard.
AntiPlag is some interesting writing-related research coming out of the University of Peradeniya in Sri Lanka. I follow achievements in writing and mathematics, so this paper caught my eye. If their speed claims are correct, I wonder how long it will be before we see a marked increase in plagiarisms found in student papers, the press, in novels, and in other research. If I were making anti-plagiarism software I might name it Msiraigalp. Get it?
Mocavo recently blogged about “s Genealogy a Thing of the Past?” This is the stuff of science fiction.
I don’t remember the name of the story, but I read a good science fiction short a few years ago regarding the 72 year rule and the census. Long life and longevity producing medical discoveries may make the 72 year rules obsolete. No one living to be 500 years old is going to want their census records published after just 72 years.
Now, Mocavo is talking about the ability to have a child with three parents. It certainly does make a family tree more difficult to keep track of. I suspect there will be many more complexities coming to genealogy in the future.
I have a science fiction short story I’m working on related to genealogy. More on that later.
I enjoy juggling. The first time I was inspired to try and juggle was probably when I saw the movie “The Juggler” (starring Kirk Douglas) on television. Since then, I’ve learned to juggle 4 balls or 3 clubs or 3 rings. It can help you to focus, and it seems to be enjoyed by a number of the engineers and mathematicians I know who can think in many dimensions. So I thought I would point out today that 2014 World Juggling Day is June 14.
A few years ago I wrote a short story entitled “Face Facts” that was published in “Crime and Suspense” magazine and is now available as an ebook through Amazon, Apple, and other stores. This story is about a man in the future who suffers from face blindness and who agrees to an operation to restore his face recognition ability.
New research at Yale University shows that people’s memories of faces can be reconstructed from fMRI scans. Although the current technology reconstructs faces that are not exactly the same as the actual person seen, it — at least in part — shows that “Face Facts” may not be as far fetched as it may have sounded a few years ago.
I’ve attended the Classic Gaming Expo in Las Vegas a couple of times and thoroughly enjoyed it. It’s nice to see it has returned in 2014. I haven’t decided if I can make it yet, but I recommend it to anyone who enjoys the classic video games or wants to see what it’s all about.
Many know Las Vegas as a gambling mecca, but I think it’s a great jumping-off point for visiting some great parks. “Valley of Fire State Park”, “Mojave National Preserve”, “Death Valley”, and “Red Rock Canyon” are within easy driving range. Area 51 is not too far, and if you have a few days, Yosemite, Utah’s great parks, and “Great Basin” are always worth visiting.
Intellivision controller below (from Wikipedia)
As a former math teacher who maintains a strong interest in the subject, I enjoy reading about people in the field. When I recently ran across “Million Dollar Math Problem – Numberphile” — see below — I was impressed with the presentation on the topic. It is perhaps the best and most understandable description of the Riemann Hypothesis that I have seen.
Not surprising, given the presenter’s ability to convey a tricky topic, Professor Edward Frenkel of the University of California Berkeley seems to be pretty prolific on the subject of math and education. I particularly like his Op-Ed in the Los Angeles Times, “How our 1,000-year-old math curriculum cheats America’s kids”.
Mattel Intellivision is 35, and writer Graeme Mason looks back in U.K. magazine “Retro Gamer” issue #127. My memories on developing for Intellivision are included in the article. Below is a photo of me developing Intellivision “Microsurgeon” at Imagic 1982.
Smashwords started distributing ebooks on Scribd recently, so my “Science Fiction: Time Travel” and other ebooks can now be read on Scribd if you have a monthly subscription.
Disc Golf Island at focgames (free of charge games) is a game developed with Unity3D. Though I can’t say that this captures the fun I have when I play disc golf in the park (that’s supposed to be me, below), it is somewhat fun to play.
Computerworld recently published a story about Google and others having recently popularized the idea of an electrionic tattoo. Below is a video presented by the National Science Foundation which introduces electronic tattoo technology created through help of NSF research funds.
Medical usage and lie detection are possible near-term uses for electronic tattoos. Since it is not like a physical tattoo — it doesn’t require tools that make permanent marks — it is possibly the technology will become popular for adding temporary artwork to a person’s body. In my short story, “The Time of Your Life”, I included an animated tattoo — which readers responded positively to — on one of my female character’s arms.
Greg Norman, professional golfer, has some pretty interesting advice to share about his training. He says the best advice he ever got was to “Learn how to hit the ball as hard as you can off the tee.” Worry later about how straight and accurate you can hit it.
I think this advice can be applied well to design too. If you are a beginning writer, don’t be afraid to show your enthusiasm for your new-found interest. For your first attempts, or even for first drafts, you may want to try writing the story you are interested in telling without worrying about writing technique. Write, write a lot, but don’t worry whether it’s perfect — the equivalent of down the middle in golf. If you are a game designer, don’t worry if you don’t know how to use all the tools. Don’t be afraid to use whatever you are familiar with, such as pencil and paper or a text editor. The tools and communications techniques you will need as part of a team are important, but first you need to exercise your game design abilities and enthusiasm for the work.
Mocavo announced that they are introducing online transcription using handwriting detection techniques. As a genealogist and programmer, I will be interested to see how well this works.
This weekend is (pause) William (pause) Shatner’s (pause) birthday. Happy (pause) Birthday (pause) Captain Kirk!
“The Away Mission” conference is coming to Tampa, FL on April 11, 2014. While I realize that William Shatner is a popular actor, it’s a bit funny that Captain Kirk’s signature costs $80, while Q’s — John De Lancie plays the all powerful being — only costs $40. Q appeared in many episodes with Captains Picard, Sisko, and Janeway, but it would have been fun to see how Captain Kirk would have reacted to Q.
Dvice.com recently discussed Stanford professor Mark Jacobson’s computer model that looks at how offshore wind turbines might affect a hurricane. Though 70,000 turbines offshore is a tall order for some hurricane-prone area of America, it will be interesting to see if this kind of model and thinking inspires a company to take up the task.
According to Renewable Energy World, Europe is set to install about 8,000 offshore wind turbines by 2020. So maybe it’s not impossible to think about 70,000 offshore of Florida or New Orleans or the East Coast in 2099. Of course, the enormous cost would have to be offset by the potential for generating electricity and saving property and lives by reducing strong hurricanes.
Just a sci-fi thought? There have been science fiction stories that examine ways to slow or steer hurricanes, including my own “M. Deidra” — a short story about hurricane wrangling. The space elevator imagined by SF writer Arthur C. Clarke has become an icon of future space travel in our solar system and beyond. Maybe a large offshore wind turbine farm will become an icon representing future weather control.
Here’s Innovation Excellence’s top 10 list of films that inspire innovation. While I think that “Moneyball” is a good fit, and the other movies in the list are of interest, I wonder why they didn’t include science fiction movies in their top 10 or honorable mentions.
Phys.org recently posted an article on how “Science fiction inspires innovation in the real world.” In 2001, the European Space Agency (ESA) presented a study entitled “Innovative Technologies from Science Fiction (ITSF)”. Certainly “Star Trek” television and film episodes have inspired many engineers.