In my blog: I invented a new solitaire game, and I'm working on an interactive version. I've got a prototype working now on Android devices, but I'm getting the bugs out.
A commenter on YouTube suggests that my classic video game "Truckin'" (Imagic 1983) may have been the first sandbox (Open World) game ever. I hadn't thought out that, but it might be! See blog entry "Self-Driving 18-Wheelers Still Need Drivers" for more. Also I'm interviewed in "Retro Gamer" issue #127.
E-books based on my short stories
have been selling on
Barnes and Noble,
Oyster, and other websites.
"Science Fiction: Time Travel" has often placed in the top 100 SF e-book anthologies list on Amazon United Kingdom.
I had my best e-book sales year ever in 2013. THANK YOU to everyone who tried out one of my e-books.
My SF story, "The Library of Pain"
now out in
Quantum Realities Magazine Volume 2 Issue 3
for Amazon Kindle.
I was interviewed by Intellivisionaries for their podcast episode #3 on my classic video game, "Microsurgeon". Go to my blog for more on this podcast. In a way, Microsurgeon was my first science fiction story, told as a video game. Fun, an old Imagic TV commercial includes my game, "Microsurgeon."
If you read Spanish or don't mind using Google or Bing translator online, I was interviewed about my video game design career by a Mexican sculptor/artist/game enthusiast (Alonso Cedillo Mata) for his journal of contemporary art and theory. My games inspired him in his youth. It's in 3 parts: here, here, and here
D. B. Weiss, who wrote about
I'm interviewed (by Ivan Penn) -- and my Microsurgeon poster appears -- in the St. Petersburg Times (Florida, August 8, 2011). The article was also picked up by Bloomberg Businessweek. In the St. Petersburg Times (June 9, 2011), I enjoyed reading about Ivan Penn (columnist) and his kids playing "Microsurgeon".
"Microsurgeon" (Imagic 1982) was one of 240 video games nominated to possibly appear in the Smithsonian Institution exhibit on "The Art of Video Games. (see Era 1 - Intellivision)" "Microsurgeon" lost, but that doesn't mean it didn't get noticed. See "Yes, Video Games are Art...", Game Developer Magazine, April 2011, "The High Art of Games", and news from the Denver art scene.
The Classic Gaming Expo at the Tropicana Hotel in Las Vegas, July 31, 2010, was terrific! I had fun seeing several classic gaming developer friends for Intellivision and Atari at the show and gave a talk about the games that I worked on. Pictures here.
"This comic made me chuckle.
In the Photo Gallery you can find a 1982 Evening Magazine interview I did while working at Imagic. .
I was a guest speaker at the Games for Health conference in Boston (June 11 & 12, 2009). Ben Sawyer, co-director of the conference, and I discussed "Microsurgeon", considered one of the first video games about/for health. It was great to meet some fans, inspire today's health game designers, and to make new fans of the game. I've added a few pictures in my Photo Gallery.
By the way, you can purchase "Intellivision Rocks" with Microsurgeon here.
Other work activities I currently enjoy are technology research, game design & development, Mathematics/SAT tutoring, and Genealogy research.
Visit IMDB to see that I'm noted for my design and development work on the video game "Kids on Site".
On these pages which I will update from time to time, you'll find out where I've been and where I'm going. You'll also find various classic gaming links related to my games.
Hello, my name is Richard (Rick) S. Levine. As a classic video game developer, I programmed Mattel Electronics handheld Bowling and designed and developed Microsurgeon (TI 99/4a too), Truckin', & PBA Bowling for Mattel Intellivision.
Thank you for stopping by. If you have questions regarding this site or would like to provide feedback, please email the author at RichardSLevine at hotmail.com. Replace at with @.